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26th of September we´re holding our third Game Camp event. This time around we´re going across 2 simultaneous tracks. We´ve got a lot of exciting stuff for you, and as always; IT´S FREE. Scott Bilas is coming to do the keynote and a session as well. Scott...
I’ve been quite busy the last week working on the Balder engine. I’ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping is becoming a fact....
I’ve been swamped with work the last 6 months and haven’t had time to do any Silverlight stuff, but now I’m bouncing back and have started to get all my projects up and running again on SL 2 Beta 2. First off is the 3D engine I started on last year; Balder...
The new beta version of Flash 10 comes with hardware acceleration for 3D. This could prove to be the real advantage point Flash needs over technologies such as Silverlight. As a C# developer and eager games developer, I'd love to see this in Silverlight...
JavaFX was announced this week at JavaOne. I first heard about it about a year ago and have been waiting ever since for what they are working on. It certainly looks like a direct competitor with Flash and Silverlight, but they're also aiming for more...
I held a talk yesterday (28th of february 2008) a talk about XNA. The talk is pretty much what I held at Game Camp last year which was a revised version of what I had at NNUG Bergen in October last year. Anywho, if you're interested in the material...
We're closing in on the official kick off for Game Camp. 23rd of November is the date. The kick off will be in Oslo at NITH's facilities, we're getting speakers from Microsoft, Cap Gemini and myself to come and talk about different aspects of XNA and...
I've upgraded the tutorial project to support Silverlight 1.1 Alpha Refresh for the spinning cube tutorial I wrote a couple of weeks ago ( http://www.dolittle.com/blogs/einar/archive/2007/07/19/spinning-cube-in-silverlight-alpha-1-1-using-c.aspx ). Download...
I've been close to ranting lately about my issues with speed for Silverlight 1.1.. Shame on me, a little bit.. :) I have now refactored my 3D a bit and I'm now experiencing increased speed. The main problem is that if you want to runtime generate the...
I posted earlier about Silverlight rendering being very slow. I've been digging deep inside the Silverlight runtime to figure out what and why there should be issues. Drawing issues is only half the problem, maybe even not a problem at all. Whenever you...
I've finally published the source code on CodePlex for the 3D engine posted earlier. It has been built with Visual Studio "Orcas" Beta 1. The state of the source code is not 100% yet, but people can download it for now and have a look at how you could...
Being a game developer at heart, my first instincts whenever a technology comes out that have visuals to it is to figure out a way to create some cool 3D stuff.. Silverlight proved to be a challenge doing this seeing that Microsoft dropped all of the...
After visiting the Microsoft Canadas' DevelopMental site (got a tip from Rune Grothaug at Microsoft Norway), I figured out I'd better start a Game Camp seeing that I'm all into game development and have waited for an opportunity to get the word out about...