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26th of September we´re holding our third Game Camp event. This time around we´re going across 2 simultaneous tracks. We´ve got a lot of exciting stuff for you, and as always; IT´S FREE. Scott Bilas is coming to do the keynote and a session as well. Scott...
I’ve been quite busy the last week working on the Balder engine. I’ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping is becoming a fact....
Finally managed to fix the 2D parts of the Balder engine and also the SlotMachine game I entered the European Silverlight Challenge with earlier. There are so many breaking changes between the versions of Silverlight that I see now that I need to rewrite...
I’ve been swamped with work the last 6 months and haven’t had time to do any Silverlight stuff, but now I’m bouncing back and have started to get all my projects up and running again on SL 2 Beta 2. First off is the 3D engine I started on last year; Balder...
During my stay in Turkey for the Xna workshop I created a simple content importer that makes it easier to work with 2D animations. Very often you see people use spritesheets as the solution for animating 2D, which is of course not a bad way, it is a very...
After some 6 and a half years working at the same job (Notus, acquired by Visma this year), I’ve just signed a contract with Objectware a part of the Itera Consulting Group . I will start there on the 1st of September this year. Some of you might have...
Here are some of the pictures from the workshop we held in Turkey. Click the images to see larger versions. We started on Tuesday with a 2 hour presentation (30 minutes) and live coding (90 minutes). Below you see all the people involved for the workshop;...
During the workshop I held a few presentations were I walked through different concepts. The presentations was ranging from how to get started with a game project, independent from technology – to graphics concepts and finally specifically using Xna to...
The Xna workshop held in Ankara, Turkey is now over, I’ll post all the material during this week. This will be the first material drop of a few. This drop contains the sample I worked on for the workshop, it is crude but it shows how easy things can be...
During my stay in Turkey I got invited to a games development company called Sobee. They have created a few titles that I found very very good. They’re now working on a massive multiplayer football championship game written entirely in C# utilizing managed...
I've been in Istanbul and Ankara in Turkey for this week, and unfortunately it is coming to an end. Together with Microsoft Turkey, we've been holding a full Xna workshop and I must say it's been really great. All the students attending have...
Microsoft announces Source Analysis for C#. It is very similar to Static Code Analysis (FxCop), but instead of doing on the binaries it performs the analysis on the actual C# code. Read more about it here .
The runtime for .net has a type caching mechanism that is really great. Every so often I write code where you need specific data based upon a type. Normally one tend to revert to a Dictionary with Type as the key and the datatype as the valuetype for...
As a response to Fredrik Kalseths blog about circle of interest and a subtle hint in his post that it would be interesting to see my circles (sounds a bit kinky, doesn't it), here goes : It seems that I have a lot that I define as my core, but I think...
Finally the CTP we've all been waiting for is here. You can now pick it up here and start developing for Windows, Xbox 360 and Zune (if you're lucky enough to own one). Another great news with this is that it supports Visual Studio 2008. It's...
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