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Game Camp September Event - Registration now open
26th of September we´re holding our third Game Camp event. This time around we´re going across 2 simultaneous tracks. We´ve got a lot of exciting stuff for you, and as always; IT´S FREE. Scott Bilas is coming to do the keynote and a session as well. Scott...
XNA Creators Club - new design & Community Games beta
Yesterday, Microsoft launched a completely redesigned creators club site alongside with a beta of the community games. Just entering the site after logging in, you can see how easy it is to submit a community game: The site is intuitive to use and in...
XNA 3.0 comes with better media support (MP3, WAV, WMA)
Another cool thing with XNA 3.0 is the ability to use MP3 and WMA files directly. This gives better compression for your music than the average of 27% before. These files can also be added directly to your content folder and used from the ContentManager...
XNA 3.0 CTP is here
Finally the CTP we've all been waiting for is here. You can now pick it up here and start developing for Windows, Xbox 360 and Zune (if you're lucky enough to own one). Another great news with this is that it supports Visual Studio 2008. It's...
Game Camp - The Gathering 2008 material
We held an Xna workshop at the Gathering 2008 in the Easter and most of the material is now available for download from here . The workshop went very well. We held a 10 hour introduction to Xna with interactive tutoring the first day, the second and third...
Silverlight 2 - rendering in a Storyboard event
During my "port" from Silverlight 1.1 to 2 of the Balder game engine I started working on last year, I've ran into a couple of gotchas. When I was optimizing the engine I discovered that Silverlight 1.1 had a speed issue when working with...
Game Camp at The Gathering 2008
Another event just appeared out of the blue. We got approached by Microsoft yesterday and was asked if we had the resources and capacity to hold a workshop of some sort at The Gathering 2008 . Good news: Game Camp is showing up and will hold a full day...
Nithro in Imagine Cup
A group of people calling themselves Nithro has joined in the Imagine Cup competition in the category of game development. The group will blog regular on Game Camp in their own blog that can be found here . They will primarily write in Norwegian. You...
XNA 3.0 in 2008 - now with Zune support
Microsoft has announced that they will offer a preview release of XNA 3.0 in spring of 2008 timeframe with a final release scheduled for the 2008 holiday season. XNA 3.0 will contain give the developers the ability to create content for Zune. Read more...
Silverlight 2.0 Slotmachine Game
I entered the European Silverlight Challenge with a Silverlight Slotmachine game and ended up halfway on the results list. I'm pretty happy with that result, giving that I only spent 3 full days on the solution. The graphics for the game was made...
Game Camp on tour
This year Game Camp will be on tour and host several events. I was asked earlier to hold an XNA talk at NNUG (Norwegian .Net User Group) in Oslo and will have this on the 26th of february. If you want to come and listen to a fast introduction to XNA and...
A realtime light-weight StateMachine
I've been working the last week with a game for me to contribute with in the European Silverlight Challenge and figured I had to make a simple StateMachine "runtime" to undertake the the tasks I needed for the game. The StateMachine concept...
Game Camp - Kick Off
We're closing in on the official kick off for Game Camp. 23rd of November is the date. The kick off will be in Oslo at NITH's facilities, we're getting speakers from Microsoft, Cap Gemini and myself to come and talk about different aspects of XNA and...
Balder 3D Engine for Silverlight - Source Code is out
I've finally published the source code on CodePlex for the 3D engine posted earlier. It has been built with Visual Studio "Orcas" Beta 1. The state of the source code is not 100% yet, but people can download it for now and have a look at how you could...
3D in Silverlight 1.1 Alpha
Being a game developer at heart, my first instincts whenever a technology comes out that have visuals to it is to figure out a way to create some cool 3D stuff.. Silverlight proved to be a challenge doing this seeing that Microsoft dropped all of the...
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