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I’ve been quite busy the last week working on the Balder engine. I’ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping is becoming a fact....
I’ve been swamped with work the last 6 months and haven’t had time to do any Silverlight stuff, but now I’m bouncing back and have started to get all my projects up and running again on SL 2 Beta 2. First off is the 3D engine I started on last year; Balder...
JavaFX was announced this week at JavaOne. I first heard about it about a year ago and have been waiting ever since for what they are working on. It certainly looks like a direct competitor with Flash and Silverlight, but they're also aiming for more...
I've upgraded the tutorial project to support Silverlight 1.1 Alpha Refresh for the spinning cube tutorial I wrote a couple of weeks ago ( http://www.dolittle.com/blogs/einar/archive/2007/07/19/spinning-cube-in-silverlight-alpha-1-1-using-c.aspx ). Download...
I've been close to ranting lately about my issues with speed for Silverlight 1.1.. Shame on me, a little bit.. :) I have now refactored my 3D a bit and I'm now experiencing increased speed. The main problem is that if you want to runtime generate the...
I posted earlier about Silverlight rendering being very slow. I've been digging deep inside the Silverlight runtime to figure out what and why there should be issues. Drawing issues is only half the problem, maybe even not a problem at all. Whenever you...
I've finally published the source code on CodePlex for the 3D engine posted earlier. It has been built with Visual Studio "Orcas" Beta 1. The state of the source code is not 100% yet, but people can download it for now and have a look at how you could...
Being a game developer at heart, my first instincts whenever a technology comes out that have visuals to it is to figure out a way to create some cool 3D stuff.. Silverlight proved to be a challenge doing this seeing that Microsoft dropped all of the...