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UPDATE: Go to my new blog for updates on Balder and SL3 support and much more here I’ve been quite busy the last week working on the Balder engine. I’ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed...
Finally managed to fix the 2D parts of the Balder engine and also the SlotMachine game I entered the European Silverlight Challenge with earlier. There are so many breaking changes between the versions of Silverlight that I see now that I need to rewrite...
UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here I’ve been swamped with work the last 6 months and haven’t had time to do any Silverlight stuff, but now I’m bouncing back and have started to get all my projects...
During my "port" from Silverlight 1.1 to 2 of the Balder game engine I started working on last year, I've ran into a couple of gotchas. When I was optimizing the engine I discovered that Silverlight 1.1 had a speed issue when working with...
I've been brewing on an idea lately that I'm going to start prototyping as soon as I have a spare hour or two.. :) What if we had a server side representation of the the user interface from a Silverlight application. Let's say you have a DataGrid...
Microsoft is finally out there on a tour with the purpose of learning us the do's and don'ts for Expression featuring Florent Pajani, Martin Tirion and Philippe Deltenre. The Expression European Designer Tour will be coming to a place near you very soon...
I've upgraded the tutorial project to support Silverlight 1.1 Alpha Refresh for the spinning cube tutorial I wrote a couple of weeks ago ( http://www.dolittle.com/blogs/einar/archive/2007/07/19/spinning-cube-in-silverlight-alpha-1-1-using-c.aspx ). Download...
I figured I just jump into it; creating a Community Server 2007 module for rendering Silverlight content. It all started up yesterday as a simple thing, but I figured that I didn't feel comfortable with the way the plugin system worked in Community Server...
I've been close to ranting lately about my issues with speed for Silverlight 1.1.. Shame on me, a little bit.. :) I have now refactored my 3D a bit and I'm now experiencing increased speed. The main problem is that if you want to runtime generate the...
I posted earlier about Silverlight rendering being very slow. I've been digging deep inside the Silverlight runtime to figure out what and why there should be issues. Drawing issues is only half the problem, maybe even not a problem at all. Whenever you...
UPDATE, 12th of February 2010, Balder 0.8.8.6 is out - read more about the new features here . UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here I've finally published the source code on CodePlex for the...
I've read several places, both blogs and forums that people are so impressed by the speed of Silverlight.. I must regretably say that I'm not one of them. I hope this is just the case with the Alpha version of Silverlight 1.1 and that the performance...
I'm working on my 3D engine still and all of a sudden all my polygons didn't show up on the screen. After some hours of debugging I figured out what the problem was. At one point yesterday I removed some casts I had for setting the points for the polygons...
UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here Being a game developer at heart, my first instincts whenever a technology comes out that have visuals to it is to figure out a way to create some cool 3D stuff...