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26th of September we´re holding our third Game Camp event. This time around we´re going across 2 simultaneous tracks. We´ve got a lot of exciting stuff for you, and as always; IT´S FREE. Scott Bilas is coming to do the keynote and a session as well. Scott...
Yesterday, Microsoft launched a completely redesigned creators club site alongside with a beta of the community games. Just entering the site after logging in, you can see how easy it is to submit a community game: The site is intuitive to use and in...
Another cool thing with XNA 3.0 is the ability to use MP3 and WMA files directly. This gives better compression for your music than the average of 27% before. These files can also be added directly to your content folder and used from the ContentManager...
Finally the CTP we've all been waiting for is here. You can now pick it up here and start developing for Windows, Xbox 360 and Zune (if you're lucky enough to own one). Another great news with this is that it supports Visual Studio 2008. It's...
We held an Xna workshop at the Gathering 2008 in the Easter and most of the material is now available for download from here . The workshop went very well. We held a 10 hour introduction to Xna with interactive tutoring the first day, the second and third...
Another event just appeared out of the blue. We got approached by Microsoft yesterday and was asked if we had the resources and capacity to hold a workshop of some sort at The Gathering 2008 . Good news: Game Camp is showing up and will hold a full day...
Microsoft has announced that they will offer a preview release of XNA 3.0 in spring of 2008 timeframe with a final release scheduled for the 2008 holiday season. XNA 3.0 will contain give the developers the ability to create content for Zune. Read more...
This year Game Camp will be on tour and host several events. I was asked earlier to hold an XNA talk at NNUG (Norwegian .Net User Group) in Oslo and will have this on the 26th of february. If you want to come and listen to a fast introduction to XNA and...
UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here Being a game developer at heart, my first instincts whenever a technology comes out that have visuals to it is to figure out a way to create some cool 3D stuff...