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  • .net 3.5 SP1 and Visual Studio 2008 SP1 is out

    Finally, the service packs we´ve all been waiting for. .net 3.5 SP1 can be found here and Visual Studio 2008 SP1 can be found here . Good work guys. Can´t wait to install these.
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 08-12-2008
  • Silverlight 2 - texturemapping

    UPDATE: Go to my new blog for updates on Balder and SL3 support and much more here I’ve been quite busy the last week working on the Balder engine. I’ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-18-2008
  • Chief Consultant in Objectware

    After some 6 and a half years working at the same job (Notus, acquired by Visma this year), I’ve just signed a contract with Objectware a part of the Itera Consulting Group . I will start there on the 1st of September this year. Some of you might have noticed a comment on one of my latest posts; congratulating...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-01-2008
  • NDC Badges arrived

    I got all psyched up today - the entrance badges for NDC 2008 arrived the office today. One step closer to the coolest developer conference in Norway to this date (I'm probably stepping on a few toes with that statement..) Heres a nice picture of it taken with my crappy mobiletelephone camera :
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-29-2008
  • Microsoft Source Analysis for C#

    Microsoft announces Source Analysis for C#. It is very similar to Static Code Analysis (FxCop), but instead of doing on the binaries it performs the analysis on the actual C# code. Read more about it here .
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-24-2008
  • TFS Build Task for generating the build version

    Martin Woodward posted earlier about how to go about aligning build numbers with assembly versions in TFS2008 . We used to do the same thing as he describes for our builds, but I found it really annoying having to have a file in the file system that the build task relied on and needed to be updated whenever...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-22-2008
  • .net (generic) type caching

    The runtime for .net has a type caching mechanism that is really great. Every so often I write code where you need specific data based upon a type. Normally one tend to revert to a Dictionary with Type as the key and the datatype as the valuetype for the generic parameters. Typically: This will then...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-21-2008
  • XNA Creators Club - new design & Community Games beta

    Yesterday, Microsoft launched a completely redesigned creators club site alongside with a beta of the community games. Just entering the site after logging in, you can see how easy it is to submit a community game: The site is intuitive to use and in my opinion has a great design. Keep up the good work...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-21-2008
  • Circle of life

    As a response to Fredrik Kalseths blog about circle of interest and a subtle hint in his post that it would be interesting to see my circles (sounds a bit kinky, doesn't it), here goes : It seems that I have a lot that I define as my core, but I think it reflects what I really care about. I could...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-14-2008
  • XNA 3.0 comes with better media support (MP3, WAV, WMA)

    Another cool thing with XNA 3.0 is the ability to use MP3 and WMA files directly. This gives better compression for your music than the average of 27% before. These files can also be added directly to your content folder and used from the ContentManager as you would with any other content. Kyle Schouviller...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-08-2008
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