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  • Game Camp September Event - Registration now open

    26th of September we´re holding our third Game Camp event. This time around we´re going across 2 simultaneous tracks. We´ve got a lot of exciting stuff for you, and as always; IT´S FREE. Scott Bilas is coming to do the keynote and a session as well. Scott has worked on a lot of tripple A games for numerous...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 08-11-2008
  • Silverlight 2 - texturemapping

    UPDATE: Go to my new blog for updates on Balder and SL3 support and much more here I’ve been quite busy the last week working on the Balder engine. I’ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-18-2008
  • Silverlight 3D Engine : Balder – Finally up and running on SL 2 Beta 2

    UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here I’ve been swamped with work the last 6 months and haven’t had time to do any Silverlight stuff, but now I’m bouncing back and have started to get all my projects up and running again on SL 2 Beta 2. First off...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-07-2008
  • Flash 10 comes with hardware accelerated 3D

    The new beta version of Flash 10 comes with hardware acceleration for 3D. This could prove to be the real advantage point Flash needs over technologies such as Silverlight. As a C# developer and eager games developer, I'd love to see this in Silverlight. I've always wondered why one have been...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-15-2008
  • JavaFX @ JavaOne 2008

    JavaFX was announced this week at JavaOne. I first heard about it about a year ago and have been waiting ever since for what they are working on. It certainly looks like a direct competitor with Flash and Silverlight, but they're also aiming for more than just browser experience. They have 2 things...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-07-2008
  • NNUG Oslo usergroup meeting material

    I held a talk yesterday (28th of february 2008) a talk about XNA. The talk is pretty much what I held at Game Camp last year which was a revised version of what I had at NNUG Bergen in October last year. Anywho, if you're interested in the material you can download it from this posts attachment....
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 02-27-2008
  • Game Camp - Kick Off

    We're closing in on the official kick off for Game Camp. 23rd of November is the date. The kick off will be in Oslo at NITH's facilities, we're getting speakers from Microsoft, Cap Gemini and myself to come and talk about different aspects of XNA and development of games using a managed environment such...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 10-31-2007
  • Spinning Cube tutorial update (Silverlight)

    I've upgraded the tutorial project to support Silverlight 1.1 Alpha Refresh for the spinning cube tutorial I wrote a couple of weeks ago ( http://www.dolittle.com/blogs/einar/archive/2007/07/19/spinning-cube-in-silverlight-alpha-1-1-using-c.aspx ). Download the attached Zip file for the new version.
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 08-12-2007
  • Overcoming Silverlight speed issues in Silverlight 1.1 Alpha (Managed code)

    I've been close to ranting lately about my issues with speed for Silverlight 1.1.. Shame on me, a little bit.. :) I have now refactored my 3D a bit and I'm now experiencing increased speed. The main problem is that if you want to runtime generate the visuals for every frame there is too much marshalling...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-24-2007
  • Silverlight speed issues

    I posted earlier about Silverlight rendering being very slow. I've been digging deep inside the Silverlight runtime to figure out what and why there should be issues. Drawing issues is only half the problem, maybe even not a problem at all. Whenever you change a property that is a DepedencyProperty there...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-23-2007
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