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  • Game Camp September Event - Registration now open

    26th of September we´re holding our third Game Camp event. This time around we´re going across 2 simultaneous tracks. We´ve got a lot of exciting stuff for you, and as always; IT´S FREE. Scott Bilas is coming to do the keynote and a session as well. Scott has worked on a lot of tripple A games for numerous...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 08-11-2008
  • Silverlight 2 - texturemapping

    UPDATE: Go to my new blog for updates on Balder and SL3 support and much more here I’ve been quite busy the last week working on the Balder engine. I’ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-18-2008
  • Silverlight 3D Engine : Balder – Finally up and running on SL 2 Beta 2

    UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here I’ve been swamped with work the last 6 months and haven’t had time to do any Silverlight stuff, but now I’m bouncing back and have started to get all my projects up and running again on SL 2 Beta 2. First off...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-07-2008
  • Game Camp - Kick Off

    We're closing in on the official kick off for Game Camp. 23rd of November is the date. The kick off will be in Oslo at NITH's facilities, we're getting speakers from Microsoft, Cap Gemini and myself to come and talk about different aspects of XNA and development of games using a managed environment such...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 10-31-2007
  • Spinning Cube tutorial update (Silverlight)

    I've upgraded the tutorial project to support Silverlight 1.1 Alpha Refresh for the spinning cube tutorial I wrote a couple of weeks ago ( http://www.dolittle.com/blogs/einar/archive/2007/07/19/spinning-cube-in-silverlight-alpha-1-1-using-c.aspx ). Download the attached Zip file for the new version.
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 08-12-2007
  • Overcoming Silverlight speed issues in Silverlight 1.1 Alpha (Managed code)

    I've been close to ranting lately about my issues with speed for Silverlight 1.1.. Shame on me, a little bit.. :) I have now refactored my 3D a bit and I'm now experiencing increased speed. The main problem is that if you want to runtime generate the visuals for every frame there is too much marshalling...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-24-2007
  • Silverlight speed issues

    I posted earlier about Silverlight rendering being very slow. I've been digging deep inside the Silverlight runtime to figure out what and why there should be issues. Drawing issues is only half the problem, maybe even not a problem at all. Whenever you change a property that is a DepedencyProperty there...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-23-2007
  • Balder 3D Engine for Silverlight - Source Code is out

    UPDATE, 12th of February 2010, Balder 0.8.8.6 is out - read more about the new features here . UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here I've finally published the source code on CodePlex for the 3D engine posted earlier. It has been built with Visual...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-13-2007
  • 3D in Silverlight 1.1 Alpha

    UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here Being a game developer at heart, my first instincts whenever a technology comes out that have visuals to it is to figure out a way to create some cool 3D stuff.. Silverlight proved to be a challenge doing this...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-19-2007
  • Game Camp Norway starting up

    After visiting the Microsoft Canadas' DevelopMental site (got a tip from Rune Grothaug at Microsoft Norway), I figured out I'd better start a Game Camp seeing that I'm all into game development and have waited for an opportunity to get the word out about creating games using C# and the .net framework...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 04-12-2007
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