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  • Game Camp September Event - Registration now open

    26th of September we´re holding our third Game Camp event. This time around we´re going across 2 simultaneous tracks. We´ve got a lot of exciting stuff for you, and as always; IT´S FREE. Scott Bilas is coming to do the keynote and a session as well. Scott has worked on a lot of tripple A games for numerous...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 08-11-2008
  • XNA 3.0 CTP is here

    Finally the CTP we've all been waiting for is here. You can now pick it up here and start developing for Windows, Xbox 360 and Zune (if you're lucky enough to own one). Another great news with this is that it supports Visual Studio 2008. It's time to see if I can finally uninstall Visual...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-07-2008
  • Game Camp - The Gathering 2008 material

    We held an Xna workshop at the Gathering 2008 in the Easter and most of the material is now available for download from here . The workshop went very well. We held a 10 hour introduction to Xna with interactive tutoring the first day, the second and third day Petri Wilhelmsen (also known as digitalerror0r...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 03-31-2008
  • Silverlight 2 - rendering in a Storyboard event

    During my "port" from Silverlight 1.1 to 2 of the Balder game engine I started working on last year, I've ran into a couple of gotchas. When I was optimizing the engine I discovered that Silverlight 1.1 had a speed issue when working with any Visual from managed code and adding it to the...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 03-30-2008
  • XNA 3.0 in 2008 - now with Zune support

    Microsoft has announced that they will offer a preview release of XNA 3.0 in spring of 2008 timeframe with a final release scheduled for the 2008 holiday season. XNA 3.0 will contain give the developers the ability to create content for Zune. Read more over at the XNA teams blog .
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 02-22-2008
  • A realtime light-weight StateMachine

    I've been working the last week with a game for me to contribute with in the European Silverlight Challenge and figured I had to make a simple StateMachine "runtime" to undertake the the tasks I needed for the game. The StateMachine concept I came up with is a very leightweight thingy that...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 01-23-2008
  • Game Camp - Kick Off

    We're closing in on the official kick off for Game Camp. 23rd of November is the date. The kick off will be in Oslo at NITH's facilities, we're getting speakers from Microsoft, Cap Gemini and myself to come and talk about different aspects of XNA and development of games using a managed environment such...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 10-31-2007
  • Balder 3D Engine for Silverlight - Source Code is out

    UPDATE, 12th of February 2010, Balder 0.8.8.6 is out - read more about the new features here . UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here I've finally published the source code on CodePlex for the 3D engine posted earlier. It has been built with Visual...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-13-2007
  • 3D in Silverlight 1.1 Alpha

    UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here Being a game developer at heart, my first instincts whenever a technology comes out that have visuals to it is to figure out a way to create some cool 3D stuff.. Silverlight proved to be a challenge doing this...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 05-19-2007
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