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  • Game Camp September Event - Registration now open

    26th of September we´re holding our third Game Camp event. This time around we´re going across 2 simultaneous tracks. We´ve got a lot of exciting stuff for you, and as always; IT´S FREE. Scott Bilas is coming to do the keynote and a session as well. Scott has worked on a lot of tripple A games for numerous...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 08-11-2008
  • Silverlight 2 - texturemapping

    UPDATE: Go to my new blog for updates on Balder and SL3 support and much more here I’ve been quite busy the last week working on the Balder engine. I’ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-18-2008
  • SlotMachine for Silverlight 2 beta 2

    Finally managed to fix the 2D parts of the Balder engine and also the SlotMachine game I entered the European Silverlight Challenge with earlier. There are so many breaking changes between the versions of Silverlight that I see now that I need to rewrite quite a bit of my projects. You can find the game...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-08-2008
  • Silverlight 3D Engine : Balder – Finally up and running on SL 2 Beta 2

    UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here I’ve been swamped with work the last 6 months and haven’t had time to do any Silverlight stuff, but now I’m bouncing back and have started to get all my projects up and running again on SL 2 Beta 2. First off...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-07-2008
  • 2D Animation Content Pipeline

    During my stay in Turkey for the Xna workshop I created a simple content importer that makes it easier to work with 2D animations. Very often you see people use spritesheets as the solution for animating 2D, which is of course not a bad way, it is a very optimal way to do things. I’ve always liked the...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-07-2008
  • Chief Consultant in Objectware

    After some 6 and a half years working at the same job (Notus, acquired by Visma this year), I’ve just signed a contract with Objectware a part of the Itera Consulting Group . I will start there on the 1st of September this year. Some of you might have noticed a comment on one of my latest posts; congratulating...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-01-2008
  • Xna Workshop, Ankara, Turkey – some pictures

    Here are some of the pictures from the workshop we held in Turkey. Click the images to see larger versions. We started on Tuesday with a 2 hour presentation (30 minutes) and live coding (90 minutes). Below you see all the people involved for the workshop; students, METU staff, Microsoft staff and myself...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-01-2008
  • Xna Workshop, Ankara, Turkey – Material drop #2

    During the workshop I held a few presentations were I walked through different concepts. The presentations was ranging from how to get started with a game project, independent from technology – to graphics concepts and finally specifically using Xna to do the job. You’ll find all the presentations here...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-01-2008
  • Xna Workshop, Ankara, Turkey – Material drop #1

    The Xna workshop held in Ankara, Turkey is now over, I’ll post all the material during this week. This will be the first material drop of a few. This drop contains the sample I worked on for the workshop, it is crude but it shows how easy things can be done in Xna. You can download the material from...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-01-2008
  • Interesting Xna case : Sobee in Turkey

    During my stay in Turkey I got invited to a games development company called Sobee. They have created a few titles that I found very very good. They’re now working on a massive multiplayer football championship game written entirely in C# utilizing managed DirectX. They have really proven that one can...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-26-2008
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