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  • Silverlight 2 - texturemapping

    UPDATE: Go to my new blog for updates on Balder and SL3 support and much more here I’ve been quite busy the last week working on the Balder engine. I’ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-18-2008
  • "Disable" XAML designer in Visual Studio 2008

    One of the things I've been finding annoying is the time the designer takes to load for an XAML file when opening it. Pressing escape stops it from doing all it's preparation for the designer and then maximizing it to XAML view helps, but that has to be done for every single file. It is possible...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 04-24-2008
  • Nokia + Silverlight = true

    In a press release today it is announced that Microsoft teams up with Nokia to bring Silverlight to devices. During the keynote at Mix'08, Microsoft will demonstrate Silverlight running on a Nokia S60 device. This must be one of the coolest news thus far in the lifespan of Silverlight. The ability...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 03-04-2008
  • Silverlight - client / server

    I've been brewing on an idea lately that I'm going to start prototyping as soon as I have a spare hour or two.. :)   What if we had a server side representation of the the user interface from a Silverlight application. Let's say you have a DataGrid control in your silverlight application and...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 10-31-2007
  • Expression European Designer Tour

    Microsoft is finally out there on a tour with the purpose of learning us the do's and don'ts for Expression featuring Florent Pajani, Martin Tirion and Philippe Deltenre. The Expression European Designer Tour will be coming to a place near you very soon. The Norwegian version will be held in Oslo on...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 09-13-2007
  • Spinning Cube tutorial update (Silverlight)

    I've upgraded the tutorial project to support Silverlight 1.1 Alpha Refresh for the spinning cube tutorial I wrote a couple of weeks ago ( http://www.dolittle.com/blogs/einar/archive/2007/07/19/spinning-cube-in-silverlight-alpha-1-1-using-c.aspx ). Download the attached Zip file for the new version.
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 08-12-2007
  • Community Server module for embedding Silverlight 1.1 to posts

    I figured I just jump into it; creating a Community Server 2007 module for rendering Silverlight content. It all started up yesterday as a simple thing, but I figured that I didn't feel comfortable with the way the plugin system worked in Community Server, so I created a small abstraction from it to...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-26-2007
  • Overcoming Silverlight speed issues in Silverlight 1.1 Alpha (Managed code)

    I've been close to ranting lately about my issues with speed for Silverlight 1.1.. Shame on me, a little bit.. :) I have now refactored my 3D a bit and I'm now experiencing increased speed. The main problem is that if you want to runtime generate the visuals for every frame there is too much marshalling...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-24-2007
  • Silverlight speed issues

    I posted earlier about Silverlight rendering being very slow. I've been digging deep inside the Silverlight runtime to figure out what and why there should be issues. Drawing issues is only half the problem, maybe even not a problem at all. Whenever you change a property that is a DepedencyProperty there...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-23-2007
  • Balder 3D Engine for Silverlight - Source Code is out

    UPDATE, 12th of February 2010, Balder 0.8.8.6 is out - read more about the new features here . UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here I've finally published the source code on CodePlex for the 3D engine posted earlier. It has been built with Visual...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-13-2007
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