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  • Silverlight 2 - texturemapping

    UPDATE: Go to my new blog for updates on Balder and SL3 support and much more here I’ve been quite busy the last week working on the Balder engine. I’ve focused my energy on improving the rendering pipeline, both for functionality and speed and have managed to overhaul it quite a bit. In addition, texturemapping...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-18-2008
  • SlotMachine for Silverlight 2 beta 2

    Finally managed to fix the 2D parts of the Balder engine and also the SlotMachine game I entered the European Silverlight Challenge with earlier. There are so many breaking changes between the versions of Silverlight that I see now that I need to rewrite quite a bit of my projects. You can find the game...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-08-2008
  • Silverlight 3D Engine : Balder – Finally up and running on SL 2 Beta 2

    UPDATE: Go to my new blog and the post about the updates for Balder, 3D in Silverlight, here I’ve been swamped with work the last 6 months and haven’t had time to do any Silverlight stuff, but now I’m bouncing back and have started to get all my projects up and running again on SL 2 Beta 2. First off...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-07-2008
  • Silverlight 2 - rendering in a Storyboard event

    During my "port" from Silverlight 1.1 to 2 of the Balder game engine I started working on last year, I've ran into a couple of gotchas. When I was optimizing the engine I discovered that Silverlight 1.1 had a speed issue when working with any Visual from managed code and adding it to the...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 03-30-2008
  • Silverlight - client / server

    I've been brewing on an idea lately that I'm going to start prototyping as soon as I have a spare hour or two.. :)   What if we had a server side representation of the the user interface from a Silverlight application. Let's say you have a DataGrid control in your silverlight application and...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 10-31-2007
  • Expression European Designer Tour

    Microsoft is finally out there on a tour with the purpose of learning us the do's and don'ts for Expression featuring Florent Pajani, Martin Tirion and Philippe Deltenre. The Expression European Designer Tour will be coming to a place near you very soon. The Norwegian version will be held in Oslo on...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 09-13-2007
  • Spinning Cube tutorial update (Silverlight)

    I've upgraded the tutorial project to support Silverlight 1.1 Alpha Refresh for the spinning cube tutorial I wrote a couple of weeks ago ( http://www.dolittle.com/blogs/einar/archive/2007/07/19/spinning-cube-in-silverlight-alpha-1-1-using-c.aspx ). Download the attached Zip file for the new version.
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 08-12-2007
  • Community Server module for embedding Silverlight 1.1 to posts

    I figured I just jump into it; creating a Community Server 2007 module for rendering Silverlight content. It all started up yesterday as a simple thing, but I figured that I didn't feel comfortable with the way the plugin system worked in Community Server, so I created a small abstraction from it to...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 07-26-2007
  • Overcoming Silverlight speed issues in Silverlight 1.1 Alpha (Managed code)

    I've been close to ranting lately about my issues with speed for Silverlight 1.1.. Shame on me, a little bit.. :) I have now refactored my 3D a bit and I'm now experiencing increased speed. The main problem is that if you want to runtime generate the visuals for every frame there is too much marshalling...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-24-2007
  • Silverlight speed issues

    I posted earlier about Silverlight rendering being very slow. I've been digging deep inside the Silverlight runtime to figure out what and why there should be issues. Drawing issues is only half the problem, maybe even not a problem at all. Whenever you change a property that is a DepedencyProperty there...
    Posted to Blog'A'Little (Weblog) by Einar Ingebrigtsen on 06-23-2007
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